![]() Implemented a flag passing system (so you can pass a flag to team mates without dropping/throwing it, promotes gameplay).Thrown flags can be captured by base flags (points awarded to the person who last had the flag).If you have strength, you throw flags twice as hard (just for fun ^_^).You can now throw flags- dropping a flag now "throws" it just like throwing a weapon.Dropped flags return themselves if they fell on their own base spawnpoint.Dropped flags show up to both teams, so if you die get it back quickly - otherwise the enemy knows where you lost the flag. ![]() Flags properly follow through teleporters and on jump pads like you would expect.Flags auto-return if they fall somewhere they can't be gotten (like into Lava, or Slime, or a triggerhurt).Flags float on water (to help with gameplay on aquatic maps).Moved all of the CTF code to the mutator system (cleaning up code base a lot, including: entirely re-wrote ctf code, moved scores and bot roles into mutator gamemode files, separated configuration into its own file (gamemodes.cfg), improved how spawnfuncs for CTF are handled, etc).Let me just go over the changelog of sorts right now: As some of you may know, i've been working on re-writing the code myself, which includes cleaning up the codebase as well as adding many new features and fixing old problems with the game mode. Hey guys, i'm just doing this quick post to talk about updates to the Capture The Flag game mode which have just been merged into the stable branch of the game. ![]()
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